Strat-X Philosophy

The fundamental difference between games like Chess and the game of Strat-X is in the use of dice.

While Chess can be considered as being purely based on the reading of one another's strategic reasoning,
Strat-X incorporates the use of dice, and thus adds the element of chance into the game.

Does adding this element of chance take from game, making it less refined?

On the contrary, by bringing the element of chance into the game, it brings it that much closer to the realm of real life.

In everyday life we are constantly forced to make decisions.
Yet in most things we are unable to make decisions based on logical reasoning.

In the end, all we can rely on is our intuition.
If we feel we've got luck on your side, we act with initiative; if we don't feel the time is right, then we just have to proceed with caution.
In order to fulfill our life's objectives, in everything, strategy is necessary.

Actually Kigaku, the ancient Chinese methods of fortune telling,
were originally utilized in war, to find which direction would be best to move one's troops.
From this was born the study of giving advice to help make good decisions for good direction in one's life path.

In this way, the aspects of strategy and chance combine, to form the philosophy of winning and losing in Strat-X.
As one masters Strat-X, the Ki philosophy learned through it starts to affect one's behavior in daily life.
And of course, as one's personality changes, so too does one's strategy in playing.

 

1. Trying to Win, you Lose

There was a song often sung by judo athletes, "Don't think of winning, it will cause you defeat."
This is the essence of the philosophy of Strat-X.
When two players of equal ability play, it is the one who is bent more on winning that loses.
This is because one misses the best timing in penetrating the enemy lines.
If breaching the lines is done too quickly, the platoon will be destroyed before they can reach the headquarters.

 

2. Trying get a good dice, you end up with a lousy roll

Mysterious as it sounds, this is what always happens.
Say you make a hasty decision and shoot at an enemy piece far away.
Strange as it seems, you never end up getting a good roll.
It never happens that the coincidental lucky roll appears so long as you expect it.
Moving your pieces steadily and not expecting, the lucky rolls come.

 

3. The danger of complete local victory

Let us say in a certain area of the board, you come out completely victorious.
The enemy is thoroughly annihilated, and your forces are unharmed.  In actuality, it is such moments which are the most dangerous for a player.
This is because, in such instances without fail, a player will become negligent and impetuous or unnecessarily anxious.
When such qualities arise in the mind of a player, their battle formations develop chinks.
Or, if a player becomes anxious, attacks lose their full potential.
And ultimately, the game is lost.
The Japanese navy before Midway and the German army before attacking Russia had both claimed complete local victories.
Was it not such a complacency which wrought ruin to both campaigns?
As such, it is wiser to afford some loss and remain vigilant, on the way to victory.
The same can be said to apply to business as well

 

4. If you do not attack, fighting does not happen

When an opponent advances, it's normal to react and move one’s pieces in the direction of this movement.
But what happens if the area is ignored, despite the advance of the opponent?
Whether it is because the opponent loses a fighting spirit, mysteriously, as long as one does not react, fighting does not occur.
Fighting in an area that is not important to one's strategy is unnecessary in the first place.
It's a waste of time.  Also, in fighting and losing pieces, the area becomes a weak point, through which the opponent may break through.
So that it is important not to engage in unnecessary fighting, but to focus only on advancing one's pieces.
The same holds true for real life.
There is the old proverb, "So long as you don't disturb the gods, retribution will not come."  The same in the case of money making scheme.
So long as you don't bite, you never lose.

 

5. Reading the luck of the dice

In Strat-X, there is the reading of each other's tactics, but there is also the luck of the die.
Playing cannot be reduced to the mere calculating of one another's strategy.
The dice throw.  How will it turn out?  Reading one's own luck of the die becomes an integral part of the game.
If you feel your luck rising, you should attack.
If not, you ought to move.
Also, judging by his or her character, reading how your opponent will strike is yet another factor.
The combination of reading tactics, reading the luck of the die, and reading your opponent's character is the name of the game,
and feeling the flow of luck, making decisions accordingly, and experiencing their result is the fun of it.